Chapter 1 : Introduction


3DVIEWNIX is a data-, machine-, and application- independent software system developed by the Medical Image Processing Group, Department of Radiology, University of Pennsylvania, Philadelphia. It provides a variety of sophisticated methods for visualizing (being able to see), manipulating (being able to alter), and analyzing (being able to quantify) structure information captured in multidimensional, multimodality image data.

This document describes the low-level functions that provide an interface between 3DVIEWNIX and each of the following : the data handled by 3DVIEWNIX, the graphics display device, and the processes that implement image visualization, manipulation, and analysis tasks. We call these three interfaces respectively data interface, graphics interface, and process interface. For a complete description of the 3DVIEWNIX environment please see the 3DVIEWNIX 1.0 USER MANUAL. The treatment here will be at a level sufficient to understand the interface functions.

1.1 Data Interface

The data interface is designed for a data representation protocol that is a generalization and extension of the ACR-NEMA standards developed earlier for the archiving and communication of medical two-dimensional digital image data. The new protocol defines three types of data: SCENE data, which includes the multidimensional vector-valued digital image data with a very general sampling scheme; STRUCTURE data, which constitutes multidimensional, image-derived, non-image structure information; DISPLAY type data, which includes a visual representation of any information in the form of a picture ready to be displayed. The interface is designed in such a way that the user of the interface need not know the low level details of the protocol.

1.2 Graphics Interface

The graphics interface is built on the X-window system. Its design is governed by some assumed minimum graphics display capabilities of the class of machines on which 3DVIEWNIX is intended to operate and on the nature of the user interface. In order to provide a consistent, clear, uncluttered appearance to the screen, 3DVIEWNIX considers the screen as being divided into several functionally independent regions as shown in Fig. 4.1 (USER MANUAL).

1.2.1 Screen Layout

Title Window is a fixed region at the top of the screen which at all times displays 3DVIEWNIX title and versions on the left and the currently selected command sequence from the menu on the right.

Image Window is an area dedicated for the display of pictures and other related information. The top portion of this window is the menu area which is used for displaying the 3DVIEWNIX menu system. Commands are selected from this system to execute various three-dimensional imaging operations provided by 3DVIEWNIX.

Dialog Window occupies the bottom left part of the screen and is used for displaying prompts, results, and error messages at the top of the window and scales that are used for selecting values of parameters used in various operations. In addition, it contains a panel area which consists of buttons and switches that are used for selecting options, subfunctionalities and subcommands while a command selected from the menu is being executed.

Mouse Window is an area on the bottom right part of the screen. It is used for displaying at all times the functions of the three mouse buttons near the top of the window. This display of the functions together with the prompts and messages appearing in the dialog window should be adequate for the users to carry our three-dimensional imaging operations, once they gain some familiarity with the general operation of 3DVIEWNIX. Therefore, we suggest that the users always give proper attention to what is displayed in these areas. The bottom part of the mouse window contains buttons and switches for providing certain options and subcommands that are needed for all commands selected from the menu system. We call tham static options. As an example, one of these options allows the dialog window to be turned off temporariry so that the image window can be extended to the bottom of the screen. This window is occasionally also referred to as button window.

1.2.2 Use of Mouse

The user interface design of 3DVIEWNIX is based on a 3-button mouse. We refer to these as left, middle and right mouse buttons. The functionality of the buttons is displayed within the respective button area in the mouse window (fig. 4.1 in USER MANUAL). This may change as the cursor is moved from one window to the other. In order to execute the functionality associated with a particular mouse button, one just needs to click that button from wherever the cursor happens to be. It is neither needed nor advisable to bring the cursor to the respective mouse button area in the mouse window and then to click the corresponding mouse button.

We have tried to keep the convention of use of the mouse buttons simple and consistent. A mouse button function is initiated always with a click. Other actions such as multiple clicks or the simultaneous use of multiple buttons or holding one or more buttons pressed is not required. The "selection" function is always associated with the left and/or the middle button and "terminator" with the right button. When items are to be selected from an ordered list, the "next" function (to select the next item) is associated with the left button and the "previous" function is associated with the middle button.

The use of the mouse also follows similar notions and a "freehand" principle. The mouse movement within the image window is often used to change a processing parameter in a continuous and interactive function, for example to change the height and width of a rectangle displayed in the image window. Moving the mouse to the left or down reduces the associated value and to the right and up increases the value. In the previous example, as the mouse is moved to the left (right), the rectangle becomes narrower (wider), and as it is moved down (up), the rectangle becomes shorter (longer). Often, an appropriately shaped cursor is displayed to indicate the mouse action. The "freehand" principle means that it is not needed to keep a button pressed while moving the mouse in order to execute the mouse movement function. Other examples of the functions associated with mouse movement are: display of the slices of a three-dimensional or a four-dimensional scene, cine display of precreated renditions of a structure or of a structure system, and three-dimensional rotation of a structure or of a structure system for rendering.

1.2.3 The Menu System

The commands needed to execute the three-dimensional imaging operations available in 3DVIEWNIX are organized hierarchically in the form of a tree. The commands are grouped into six categories called PORT-DATA, PREPROCESS, VISUALIZE, MANIPULATE, ANALYZE, and MISCELLANEOUS. PORT-DATA contains commands for transporting scene data generated by outside sources into 3DVIEWNIX and for sending data out from 3DVIEWNIX. The next four categories contain commands for preprocessing, visualizing, manipulating, and analyzing multidimensional data. MISCELLANEOUS contains miscellaneous commands of general utility. When one of the major commands is selected (all commands in the menu system are selected by placing the cursor in the box that contains the command and clicking the left or the middle mouse button), the subcommands in that group are displayed as a horizontal list immediately below the current level. When one of these subcommands is selected, its own subcommands are again displayed in this manner. When none of the particular command has its own subcommand, the subcommand list is displayed as a vertical list of commands. The subcommands displayed as a horizontal list are called horizontal menus and those displayed as a vertical list are called vertical menus. This form of menu organization and display allows retaining and presenting the hierarchical grouping of menus in a compact manner. During the selection process, the user can go back to any previous level in the tree by simply placing the cursor on the desired command and clicking the left or middle button.

1.2.4 Commands, Buttons, Switches, Options

When a command is being executed, its operation usually requires initiation of actions for the selection of parameter values or the initiation of local subcommands. These are made possible through entities called buttons and switches.

A button is an entity which has a name associated with it. It initiates an action when "selected" or "pressed", meaning when the cursor is placed on it and the left or middle mouse button is clicked. As an example, a button named COLOR is used often in 3DVIEWNIX while operations to render structures are being executed. When this button is selected, three multi-resolution scales are set up in the dialog window, one for each red, green, and blue components. These scales are used to select the component colors that define the color of the structure that is being rendered.

A switch has a name as well as a sequence of states associated with it. The number of states is at least two. The display of a switch shows both its name and current state. When the switch is selected (meaning when the cursor is placed on it and the left or middle mouse button is pressed), it changes its state. If the left mouse button is used for selection, the state advances to the next state in the sequence. Selection via the middle mouse button causes the state to change to the previous state in sequence. For the last state, the first state is considered to be the next state, and for the first, the last is considered to be the previous state. Again using the rendering example, suppose there are n structures in a structure system that is being rendered. 3DVIEWNIX uses two switches called OBJECT and STATUS to select the desired combination of structures for the display. OBJECT has n states called 1,2,...,n. STATUS has two states called ON and OFF. By setting the state of OBJECT to the desired structure number and by setting its STATUS to ON, any combination of structures can be selected for rendering.

1.2.5 Multi-resolution Scales

Selection of values of parameters, while a three-dimensional imaging operation is being executed, is done mostly via multi-resolution scales. These are displayed in the dialog window.

Scales in 3DVIEWNIX have a unique multiresolution design. The structure of the scale is illustrated in Fig. 4.2 (USER Manual). It consists of a low-resolution base on which a variable-resolution segment slides. There is a sliding index whose center indicates the value corresponding to the current position of the index on the scale. This value is constantly displayed at the upper-right corner of the scale. The length of the base represents a fixed range of values (of the parameter under question) from Min to Max. When the scale is initially displayed the resolution of the sliding segment is set equal to that of the base, and hence, this segment is not displayed. At this point, we therefore see only the base and the sliding index. To set a value on the scale, the cursor should be first moved onto the scale and subsequently the left mouse button should be pressed. The index now gets latched to the mouse; as the mouse is moved horizontally, the index moves horizontally on the scale. Throughout the process of value selection, the mouse buttons have the following options associated with them :

Fig. to follow

Selection of UP (left button) causes the resolution of the sliding segment to increase and that of the DOWN (middle button) causes the resolution to decrease. The minimum value of this resolution is always the resolution of the base. The highest resolution value and the number of distinct resolutions available depend on context. Whenever the resolution of the sliding segement exceeds that of the base, the segment appears in the display. It disappears when the two resolutions become equal. As the index is moved within the segment, the segment remains stationary until the index hits an end of the segment. When the latter happens, the segment also moves with the index. In the former case the value changes less rapidly than in the latter case. When the desired value is reached, DONE (right button) should be selected to leave the scale.

The multi-resolution scale of 3DVIEWNIX is an effective, intuitively simple solution to the conflicting requirements of compactness of space and large dynamic range of values to be selected.

1.2.6 Tablets

Values of parameters or other text items can be specified via a widget called tablet. When the value to be specified is precisely known or when the range of the values of a parameter cannot be determined in advance, tablets are more convenient than scales for this specification. Tablets are also needed for specifying text items such as the name of an output file.

A tablet consists of a rectangular area on which text or numeric values can be typed using the keyboard. Often the tablet is given a name to indicate its purpose. This becomes necessary when multiple tablets are to be used simultaneously. Sometimes default text items or numbers are displayed in the tablet which the user can accept or choose to change. To change or type text or values displayed in the tablet, position the cursor in the rectangle and click the left mouse button. A vertical line indicating the keyboard prompt then appears. Text/value can be now changed or typed in. When done, press the Return key of the keyboard to disable the tablet.

1.3 Process Interface

The process interface contains all those functions that are independent of any specific image processing or graphics operations done on data but that are common to processes related to visualization, manipulation and analysis. It is not intended to be an image or graphics processing library.